Post by drake on Jul 16, 2015 7:39:51 GMT
Hi cuties.
Here will be all the GM/Developers 'to do' list. You can comment down below if you feel a need for a change, or have an idea. If it receives enough attention, consider it done. I've been given so many ideas that I've seem to have forgotten quite a bit.
Note : Serious attention to these ideas will only be done once we squish "all dem bugs."
-- We are also re-writing many systems, as pesticide doesn't work on these bugs. (Credit to Wafflez) D: This isn't exactly an obvious change on your part, but will make the client a lot more structurally sound. --
Which should be soon.
Definite : RACE SKILLS!
Let us know what you want for your race!
- Rogue :
- Warrior :
- Elf :
- Giant : 30 minute buff @15% HP & 12% Increased Block - Cool-down : 1 hour.
These will be skills/buffs, with custom SFX, to buff your character, and will only be restricted to your chosen race!
1.Changing UI : Only if enough people demand so. This will involve converting back to a modified v19.
This is practically done, on my part at least. Should be on the server within a day or two. Note, we have only changed the UI of the taskbar until we create a new UI. FP will be back completed!
2. Farming DC/RC:
- All monsters will drop the following items :
- Gold
- Silver
- Bronze
- In order to exchange with an NPC : -
- Gold = 10 Red Chips & 5 dChips.
- Silver = 7 Red Chips & 3 dChips.
- Bronze = 5 Red Chips & 2 dChips.
It is thereby necessary to reduce the amount of drops, as it is much quicker to collect.
Credit: Happie
3. New ultimate jewel awakenings :
- E.g PvE for Ultimate Weapons.
- Have your say! Note some awakenings you'd like to see!
Credit: Kimchi
4. Expand level cap :
- Level cap will be expanded from 150 to 250.
- This will involve the introduction of new towers, or instances. e.g Tower b6 - 8.
- This will introduce new dungeons to farm, new main boss and much more weapons and bosses.
- Level 175 Farmable Sets
- Level 175 Farmable Weapons
- Level 240 Farmable Sets
- Level 240 Farmable Weapons.
- Bosses will drop NEW jewels, cards and consumables.
(What jewel you ask? Let's just say a lot better than a diamond...)
Credit: Prelude
5. Adding New Drops for pre-existing dungeons :
- Weapons will now sync with their designated dungeon (not definite).
- Will drop fashion and scrolls.
- NPC Weapons will be available, however better versions of these weapons will be found in dungeons.
6. New Pet Levelling System :
- Pet's level along with you, 9 stat per twenty levels. Or +75 mp/hp/atk etc.
- Scroll for a 'perfect' pet once this is in place. (1/3/5/7/9) However this will be not as great compared to a manually levelled pet.
Credit: Infinite
7. Starter Items :
- Players will start with :
- x5 ES Amps (Event)
- x1 (7 Day) Baby Dragon
- x30 Event Remantis
- And everything else already implemented to a character.
Credit: iPancakes
8. Transfer Awakening Scrolls :
This already exists, but is disabled. What would you like it to cost? What's YOUR opinion of it?!
Will be priced at 100k dChips.
9. Vend for RedChips/dChips/Perin and Penya.
This is already an existing feature, however does not yet include Red Chips and dChips.
Here will be all the GM/Developers 'to do' list. You can comment down below if you feel a need for a change, or have an idea. If it receives enough attention, consider it done. I've been given so many ideas that I've seem to have forgotten quite a bit.
Note : Serious attention to these ideas will only be done once we squish "all dem bugs."
-- We are also re-writing many systems, as pesticide doesn't work on these bugs. (Credit to Wafflez) D: This isn't exactly an obvious change on your part, but will make the client a lot more structurally sound. --
Which should be soon.
Definite : RACE SKILLS!
Let us know what you want for your race!
- Rogue :
- Warrior :
- Elf :
- Giant : 30 minute buff @15% HP & 12% Increased Block - Cool-down : 1 hour.
These will be skills/buffs, with custom SFX, to buff your character, and will only be restricted to your chosen race!
1.
2. Farming DC/RC:
- All monsters will drop the following items :
- Gold
- Silver
- Bronze
- In order to exchange with an NPC : -
- Gold = 10 Red Chips & 5 dChips.
- Silver = 7 Red Chips & 3 dChips.
- Bronze = 5 Red Chips & 2 dChips.
It is thereby necessary to reduce the amount of drops, as it is much quicker to collect.
Credit: Happie
3. New ultimate jewel awakenings :
- E.g PvE for Ultimate Weapons.
- Have your say! Note some awakenings you'd like to see!
Credit: Kimchi
4. Expand level cap :
- Level cap will be expanded from 150 to 250.
- This will involve the introduction of new towers, or instances. e.g Tower b6 - 8.
- This will introduce new dungeons to farm, new main boss and much more weapons and bosses.
- Level 175 Farmable Sets
- Level 175 Farmable Weapons
- Level 240 Farmable Sets
- Level 240 Farmable Weapons.
- Bosses will drop NEW jewels, cards and consumables.
(What jewel you ask? Let's just say a lot better than a diamond...)
Credit: Prelude
5. Adding New Drops for pre-existing dungeons :
- Weapons will now sync with their designated dungeon (not definite).
- Will drop fashion and scrolls.
- NPC Weapons will be available, however better versions of these weapons will be found in dungeons.
6. New Pet Levelling System :
- Pet's level along with you, 9 stat per twenty levels. Or +75 mp/hp/atk etc.
- Scroll for a 'perfect' pet once this is in place. (1/3/5/7/9) However this will be not as great compared to a manually levelled pet.
Credit: Infinite
7. Starter Items :
- Players will start with :
- x5 ES Amps (Event)
- x1 (7 Day) Baby Dragon
- x30 Event Remantis
- And everything else already implemented to a character.
Credit: iPancakes
8. Transfer Awakening Scrolls :
This already exists, but is disabled. What would you like it to cost? What's YOUR opinion of it?!
Will be priced at 100k dChips.
9. Vend for RedChips/dChips/Perin and Penya.
This is already an existing feature, however does not yet include Red Chips and dChips.